Blood Echoes are obtained by killing enemies or consuming blood echo items. The amount of Blood Echoes an enemy drops is determined by the strength of said enemy. The player starts out with a different amount of Blood Echoes, depending on their Origin.
Blood Echoes are the echo of someone's will. Like a ghost is the lingering image of a person, Blood Echoes are the lingering presence of the will, after the person has long passed away.
Echoes can be used to fortify and repair weapons in the Hunter's Dream as well.
Recovering Blood Echoes
Blood Echoes can be recovered in two ways. The first is by returning to where the player died. A blood stain will appear containing the echoes last held if there are no nearby enemies to absorb the echoes. Upon death, however, enemies can absorb the blood echoes if their spawn location is close enough to the player's death location. The closest enemy will absorb all previously held echoes if there are multiple enemies within the range; this is determined without account for height so enemies that spawn below and above can absorb them. Enemies carrying echoes are identified by their glowing eyes, which also signifies that they have become stronger by absorbing the blood echoes.
If a death is incurred and the save reloaded, then the blood stain and echoes (even if an enemy absorbed them) will be relocated at the Lecture Building just before the library hall outside the lamp room (1st floor).
The following are methods to farm Blood Echoes. They are organized on a hierarchy of difficulty and progression of the game.
- Witch's Abode - The Executioners can be staggered easily, making use of the Heir rune (since they will be the bulk of Blood Echoes here). Run back to either the lamp in the area or use a Bold Hunter's Mark.
- Hypogean Gaol - Kill all of the Kidnappers nearby. They are easy to parry and drop plenty of Blood Echoes at early levels, as well as some fortification materials.
- Lecture Building - First players must find the Lecture Theatre Key and unlock the door it opens, as well as the shortcut that leads to the Lamp in the area. Simply go to the room filled with Slime Scholars and kill them. Using non-Arcane elemental damage (fire or bolt) will help.
- Mergo's Loft Middle - Go further through the area, killing the Shadows of Yharnam encountered along the way. Kill the first Maneater Boar with a visceral attack and then run past the other two, into the Shadows of Yharnam congregation further up ahead. The Maneater Boar is hostile towards them and will attack them. Aid either the side so that there is a minimum of enemies aggravated at any given time. Head back to Lamp through the lift.
- Ailing Loran Layer Two (Ailing Loran Chalice) - Go to the optional area before the Lamp of the 2nd Layer. Kill the Labyrinth Rats and the Beast Claw NPC, and then kill the Scourge Beast hidden behind the caskets. Use a Bold Hunter's Mark to repeat the process. This method is extremely effective and nets about 66k+ with all Moon runes.
- Blood Echoes dropped increase the more the player ventures into further "New Games" but stops after the eight, the same with enemies difficulty.
- There are only two Caryll Runes that affect Blood Echoes received: Moon and Heir.
- Use of the Hunter Mark will forfeit all blood echoes and return the player to the last lamp used; enemies respawn.
- Use of the Bold Hunter's Mark does not forfeit any blood echoes, however, it still returns the player to the last lamp used.
- Blood echoes embolden your sickly spirit the doll said, blood echoes are the cure to the disease perhaps.