Bloodtinge is a stat in Bloodborne.

Bloodtinge icon


In-Game Description

Attribute governing power of weapons that use QS bullets.
Determines whether or not you can use certain equipment.

General Information

Bloodtinge is the stat that governs the damage dealt by firearms and the special "Blood Weapons". Despite mentioning that it governs the power of weapons that use Quicksilver bullets, this is not true in the case of the Holy Moonlight Blade, as it deals Arcane damage.

For the most part players should only increase this stat if they want a true Bloodtinge build that focuses on the use of firearms as a means to deal reasonable damage, to truly finish off enemies that are barely alive, and most importantly, to be able to use Blood Weapons, which are the Chikage and Bloodletter.

If players wish to make a fully dedicated Bloodtinge Build, then it is reccomended they focus on Skill weapons for the time being, alternatively, if possessing the Old Hunters DLC, however, then the choice is between Strength, Skill, or perhaps even both at an earlier time to carry the game at the beginning, since Blood Weapons only become available very late in the game.


  • Hunter Blunderbuss - one of the original hunter firearms you can get in the beginning of the game. Acts like a shotgun in order to hit very mobile targets, however due to this it deals less damage at range and has a shorter range overall.
  • Hunter Pistol - the other firearm you can get at the beginning of the game, it fires a single, yet fast projectile so its better for a slow and large targets, it also deals more damage, and has more range compared to the Hunter Blunderbuss.
  • Ludwig's Rifle - a mixture between the Hunter Pistol and the Hunter Blunderbuss, its range is the same as the Hunter Pistol, but still fires a shotgun pattern like the Hunter Blunderbuss. However it has an extremely slow recharge rate.
  • Cannon - an extremely heavy and powerful weapon, requires a large amount of STR in order to actually fire, it takes 12 Quicksilver Bullets in order to fire it once, however firing it once will kill almost all enemies.
  • Church Cannon - The church version of the Cannon, requires less STG but fires in arc. Interestingly has better range if aimed upwards and has better splash damage. Instead of 12 Quicksilver Bullets like the Cannon, it only requires 10.
  • Gatling Gun - A very heavy weapon that fires at an extremely accelerated rate, that consumes bullets at an faster rate due to the rate of fire, capable of high stagger. It is almost like a Bloodtinge version of the Flamesprayer.
  • Piercing Rifle - A weapon that is meant for firing long distances, along with penetrating targets if aimed properly. Despite its description, it can still parry.
  • Repeating Pistol - A pistol that fires two bullets instead of one like the Hunter Pistol. Very good for quick firing, however due to this it consumes bullets quicker.


Aside from regular firearms, there are three weapons that turn into a mix of both, which means they will also work as a regular firearm and weapon for cutting or stabbing opponents, these weapons are:

  • Rifle Spear - spear that becomes a blunderbuss/halberd hybrid, becomes two-handed when transformed, which means players can still use the L2 for damaging or parrying.
  • Reiterpallasch - rapier that becomes a pistol/short sword hybrid, can still be used one handed when transformed, which means players can dual wield pistols with when using it.
  • Simon's Bow Blade - large curved sword that transforms into a Greatbow, when transformed it is two-handed and can fire arrows quickly or shots can be charged for more damage at the cost of more stamina consumption and having to stand still, jump attacks are still possible, and the L2 will cause players to slash quickly with the arrow they hold on their right hand.

Those weapons are not Blood Weapons, they merely have a special attack that enables them to fire a projectile that works identically to bullets.

"True" Blood Weapons are:

  • Chikage -Skill/Bloodtinge weapon- drains health constantly while transformed and drains steadily faster with strong atttacks, about 15% if charged fully.
  • Bloodletter -Strength/Bloodtinge weapon- cuts 20% of a players total health when transforming, this health may be regained through rally; special attack creates blood that blast deals massive damage at expense of inducing a special sort of Frenzy that will take 50% health instead of regular 70% health. It is reccomended to use the Bloodletter's transform attack into its blood mode as it will regain almost all of health lost if it hits an enemy, not to mention it is extremely fast and knocks most enemies on the floor.

Hunter Tools

Prior to the release of the DLC, there was no Hunter Tools available for Bloodtinge builds, this changed though as now players have the Madara's Whistle at their disposal.

  • Madara's Whistle - Hunter Tool that requires 18 Bloodtinge and 4 Quicksilver Bullets to use, it will summon a giant snake head beneath the floor that the player is currently on. This will deal tremendous damage to any player that is caught by the snake's bite and will throw them into the air. Beware when using it as the caster will be harmed if he does not flee from the place where it is cast almost immediately.

Blood Gems

For the most part, players will use Circle Blood Gems, as they are specific for firearms, however, Droplet Gems, in particular the ones that boost Physical Damage, are incredibly useful for firearms as the negative effects often don't apply, such as the increase in stamina consumption (which the firearms don't even consume to begin with), and the Weapon Durability penalty (which doesn't apply either, since a firearm never loses durability).

As for boosting damage for Blood Weapons, any general physical damage increase will benefit the weapon in both its Blood ATK and Physical ATK, so long as it is not specific a physical damage type such as Blunt or Thrust. Nourishing Gems should be used for Arcane Weapons, rather than Blood Weapons.

The best way to farm Droplet Gems outside of Chalice Dungeons is to kill Winter Lanterns near the Lighthouse Hut, or in Mergo's Loft Middle.


  • Firearms are great to use against canine enemies and spiders, as both will be knocked down to the floor, but will also gain invulnerability for a brief moment until they manage to get up again.
  • Blood Weapons when in blood mode will have the same effect as firearms towards canine enemies and spiders. Attack, and wait until they rise to attack again.
  • Blood Weapons are dangerous because though they deal physical damage in its normal mode, once transformed, the damage will switch to Blood ATK, to which most enemies have almost no resistance. This means that enemies such as the Brainsucker or Fluorescent Flower (giant centipede creature that spits arcane fire, found in Byrgenwerth and Chalice Dungeons), that have a lot of damage resistances, will suddenly be killed extremely quickly, as almost all enemies in the game have little to no real resistance to Blood ATK.


  • Bloodtinge appears to be the degree of the concentration of "something" within one's blood, to the point that it becomes so caustic that merely touching it will cause damage. This something is unknown. Whether it is quiscksilver, impurity or even just stagnant blood, or perhaps even a combination of all of these (perhaps they are even one and the same). All that is known is that Cainhurst is the association with highest levels of Bloodtinge, as reflected by their Bloodtinge focused weaponry.

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