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Church Giant
Church giant
Affiliation The Healing Church, Pthumerians
Locations Cathedral Ward
Forbidden Woods
Lecture Building 2nd Floor
Drops All areas:
Blue Elixir x1
Cathedral Ward:
Blood Vial x3,
Blood Stone Shard x1
Forbidden Woods:
Twin Blood Stone Shards x1,
Blood Stone Shard x1
Lecture Building 2nd Floor:
Blood Stone Chunk x1,
Twin Blood Stone Shards x1
Health
NG NG+
Cathedral Ward:
705
718
859
Forbidden Woods:
1023
Lecture Building 2nd Floor:
3129
???
Blood Echoes
NG NG+
Cathedral Ward:
718
835
1205
Forbidden Woods:
2711
Lecture Building 2nd Floor:
4082
???
Defenses
Physical DEF icon
VS Blunt icon
??? ???
VS Thrust icon
Bolt icon
??? ???
Fire icon
Blood DEF icon
??? ???
Arcane (DEF) icon
Slow Poison RES icon
??? ???
Rapid Poison RES icon
???

The Church Giant is an enemy in Bloodborne.

Description

Church Giants are large humanoids with pale skin and a vacant expression on their faces. Their outfit consist of a black hat, a white mantle, and a bell that hangs from their necks. The bell rings whenever it takes a step, and coupled with the sound of its footsteps, it is easy to identify whether or not one is close to you.

These towering humanoids move erratically and most of them wield a massive axe. There is one who fights with what essentially is a wrecking ball, made into a weapon and there the three Giants in the Forbidden Woods underground cave fight unarmed, and one Giant in the Lecture Building who fights unarmed as well but with his fists set on fire.

Despite their huge height and brutal strength, Church Giants are surprisingly thin and this feature, paired with their height and pale complexion, hint that they are Pthumerian. These creatures are malformed but, unlike the obese wardens of the Labyrinth, their abnormally broad shoulders and subserviency to the Healing Church set them apart from the ancient Pthumerians: it is then possible that the latters created them to be strong brainwashed slaves and the Healing Church took control on them after the prospection of the Labyrinth.

Strategy

Church Giants are powerful opponents but their attacks are very slow and predictable. Staying behind them will negate most of their swings, although the two variants that appear later in the game will retaliate with a rotating punch if the player stays behind them too long. All Church giants can be goaded into using their stomp attack, this move breaks their leg and exposes the bone which serves as a weakpoint.

The Church Giants in the Cathedral Ward will fall asleep once the player defeats Vicar Amelia and will only attack if disturbed by either approaching them or attacking. This can allow the player to sneak past them if they wish to avoid combat.

Lore

Church Giants are servants of the Healing Church in Yharnam. Since the Church is responsible for the treatment of the scourge plague, they send these large servants to hunt the citizens who have been infected with the disease. It is said that, when the inhabitants of Yharnam hear a ringing bell, they close their doors and stay within.

Notes

Trivia

  • When either type of Church Giant performs the massive smash attack, the one where they raise the right leg to use as much momentum as they can, upon the impact they will dislodge and exhibit a completely exposed tibia from the sheer impact, bursting blood all around him. They then raise the leg and the tibia falls back into place seemingly.
    • There is also a less common attack where he groans and swipes right to left, which again, exposes his tibia and spurts blood, but this is on the left leg, instead of the right.

Gallery