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Stats are a gameplay mechanic in Bloodborne.

Attributes[]

Level icon

Level

The total value of a hunter's overall attributes. Use Blood Echoes to level up.
Blood Echoes icon

Blood Echoes

The total number of held Blood Echoes. You can use them to trade with the messengers.

Insight icon

Insight

Level of Insight, or depth of inhuman knowledge. Needed to ring special bell, but induces frenzy.

Vitality icon

Vitality

Attribute governing HP
Endurance icon

Endurance

Attribute governing stamina and resistances.
Strength icon

Strength

Attribute governing heavy physical weapon ATK. Determines whether or not you can use certain equipment.
Skill icon

Skill

Attribute governing more nuanced physical weapon ATK. Determines whether or not you can use certain equipment.
Bloodtinge icon

Bloodtinge

Attribute governing power of weapons that use QS bullets. Determines whether or not you can use certain equipment.
Arcane icon

Arcane

Attribute governing power of arcane ATK. Determines whether or not you can use certain equipment.

HP icon

HP

The power, or will, to survive. If this falls to 0, your strength will fade away.
Stamina icon

Stamina

Stamina is necessary to perform various actions. Depletes as actions are taken, but refills automatically.
Discovery icon

Discovery

Governs chances of enemies dropping items when defeated. The higher this attribute, the more you will find.

Attribute Bonus[]

Degree to which your attributes will boost effects. (Strength/Skill/Bloodtinge/Arcane)

Attribute Requirement[]

Minimum attribute points necessary to use (Strength/Skill/Bloodtinge/Arcane)

Offense Stats[]

General[]

R-hand WPN 1 ATK

The ATK value of the weapon equipped in right hand slot 1.

R-hand WPN 2 ATK

The ATK value of the weapon equipped in right hand slot 2.

L-hand WPN 1 ATK

The ATK value of the weapon equipped in left hand slot 1.

L-hand WPN 2 ATK

The ATK value of the weapon equipped in left hand slot 2.

Weapon Specific[]

Off physical atk Button

Physical Attack

Physical type ATK.
Blunt
Blunt type ATK.
Thrust
Thrust type ATK.
Off blood atk Button

Blood ATK

Blood type ATK, mainly dealt by firearms.
Off arcane atk Button

Arcane ATK

Arcane type ATK.
Off fire atk Button

Fire ATK

Fire type ATK.
Off bolt atk Button

Bolt ATK

Bolt type ATK.
QS Bullet Use

QS Bullet Use

Number of Quicksilver Bullets consumed with use.
Durability icon

Durability

Durability of weapon. Depleted with use. ATK reduced when heavily worn.

Special Attack[]

Strength of slow/rapid poison added to ATK, and extent that ATK is raised vs kin and severely transformed beasts.

Slow poison ATK Button
Slow Poison Attack

Amount of slow poison damage that is added to the weapon's attack.

Rapid poison Button
Rapid Poison Attack

Amount of rapid poison damage that is added to the weapon's attack.

VS Kin Button
Vs. Kin

Amount of damage done to Kin type enemies

VS Beasts Button
Vs. Beasts

Amount of damage done to Beast type enemies

Defense Stats[]

General[]

Physical DEF

Ability to defend against attacks made with bare flesh or against foes with corporeal existence.

Slow Poison RES

Resistance to slow poisoning. The higher this attribute, the more resistant you are.

Rapid Poison RES

Resistance to rapid poisoning. The higher this attribute, the more resistant you are.

Frenzy RES

Resistance to the lure of frenzy. The higher this attribute, the more resistant you are.

Beasthood (Status Effect)

The higher this attribute, the closer you are to beasthood when temporary transformed.

Damage Reduction[]

Physical DEF

Reduction of damage from physical attacks.
VS. Blunt
Reduction of damage from blunt attacks.
VS. Thrust
Reduction of damage from thrust attacks.

Blood DEF

Reduction of damage from firearms and the like.

Arcane

Reduction of damage from arcane attacks.

Fire

Reduction of damage from fire attacks.

Bolt

Reduction of damage from bolt attacks.

Caryll Runes[]

Damage Reduction[]

Physical

Reduction of physical damage. Combined value of effects of equipment and Caryll Runes.
VS. Blunt
Reduction of damage from blunt attacks. Combined value of effects of equipment and Caryll Runes.
VS. Thrust
Reduction of damage from thrust attacks. Combined value of effects of equipment and Caryll Runes.

Blood

Reduction of damage from firearms and other blood attacks. Combined value of effects of equipment and Caryll Runes.

Arcane

Reduction of damage from arcane attacks. Combined value of effects of equipment and Caryll Runes.

Fire

Reduction of damage from fire attacks. Combined value of effects of equipment and Caryll Runes.

Bolt

Reduction of damage from bolt attacks. Combined value of effects of equipment and Caryll Runes.

Notes[]

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