Frenzy is a very dangerous status effect that acts similarly to Rapid Poison, meaning it will build up and then deal a specific amount of damage to the player's health.
However, there are some notable key differences between the two:
- Firstly, when a player receives Frenzy, that amount of Frenzy does not immediately fill up the bar, instead, the meter will gradually be filled on the player continuously, this means that the player has time to back away and heal if necessary, or cure the status effect all together should players be willing to drink a Sedative.
- Secondly, upon getting Frenzied, the player will immediately lose 75% of their total health, this means players need to be with at least 75%+ health in order to survive the Frenzy.
- Thirdly, the level of Insight a player has will negatively affect its Frenzy Resistance the higher its level. However, this only starts occurring upon having higher than 15 Insight. As such, keeping a minimum of 15 Insight is always recommended when exploring areas that can trigger Frenzy.
Sources of Frenzy
- Celestial Child- their bites induce the Frenzy and multiple bites will stack the Frenzy.
- Church Servants- the ones who wield the crucifix-like weapon will deal low amounts of Frenzy, but are still very dangerous nonetheless.
- Clocktower Patient (head)- the patients with only heads that move towards the player will inflict frenzy with a spray of blood.
- Winter Lanterns- by far one of the most dangerous enemies within the game, their presence is given away by their incessant humming, proceed with caution upon hearing them. Since they have very high poise, they are almost impossible to stagger with regular weapons, as such, high poise damage weapons like the (Beasthunter Saif/ Ludwig's Holy Blade/ Kirkhammer/ Bloodletter) should be used to stunlock it to death. Hunter Tools that knock it to the ground are also useful (Augur of Ebrietas/Beast Roar).
- Amygdala- the ones capable of grabbing the player with their hands will trigger immediate Frenzy.
- Brain of Mensis- Not very dangerous in its direct encounter, but can still be a nuisance while climbing the path that leads to the castle. Upon reaching the floor it's on, players should instead turn back as there are not enough Sedatives in the world to save them from death. Note that its frenzy gaze can constantly deal damage even when the frenzy isn't fully build up.
- Bloodletter's special attack- Bizarrely, the Bloodletter's "Blood Mode" has an attack (L2) that will deal a Blood blast around it at the cost of inflicting Frenzy upon the player. This version of Frenzy however, is actually very tolerable as it will cut only 50% of a player's health instead of the usual 75%.
The following will aid in resisting Frenzy:
- Ashen Hunter Set + Beak Mask (statistically the best Frenzy Res. attire combination)
- Deep Sea Runes/ Great Deep Sea Runes
- Sedatives (fully cures the build up)
- Bloodletter's special attack (see below)
- The highest amount of Frenzy Resistance value that can be attained in-game is achieved by:
- The Bloodletter's special attack can actually be used to save the players life or at least save on Blood Vials; the trick here is to use it after being frenzied by any other source (to a point where it is impossible to not eventually trigger the Frenzy), this will cause the special Frenzy of the Bloodletter to nullify the pre-existing one and losing only 50% instead of 75%, thus saving 25% health in the heat of the moment.
- The Brain of Mensis's Frenzy can constantly deal moderate damage to other enemies in Nightmare of Mensis.
- Frenzy is widely recognized by the Bloodborne community as the most dangerous status effect in the game. Even when compared with status effects within the rest of the Souls' Series.
- Those who died to frenzy will form Frenzied Coldblood in their body. The corpse from which the player can pick up the first Frenzied Coldblood appear to be pierced to death by thorny blood spikes growing from the inside of his body.This suggests that frenzy also has some sort of physical manifestion rather than a mere mental effect.