DescriptionIt acts as a central hub and safe zone for the Hunter, where items can be purchased and weapons can be upgraded.
The Workshop is the only building in the Hunter's Dream and gives the Hunter a place to store items, repair/fortify weapons, and replace Caryll Runes. Gehrman resides in the Workshop. Outside, near the stairs to the Workshop, is The Doll. Speak to her in order to level up (requires at least 1 Insight). The Awakening Headstones are along the other side of the stairs and function as a way to teleport to previously unlocked locations.
The Bath Messengers are found in the small garden area next to the Workshop. They act as a merchant for the Hunter. Ritual Altars are found along the path that leads to the rear of the Workshop. These can be used to create Chalice Dungeons.
The Hunter's Dream is an otherworldly replica of the Abandoned Old Workshop under the Healing Church Workshop. Created by Gehrman and the Moon Presence, the Hunter's Dream was originally intended as a way to ensure there were always hunters to fight the beasts. Gehrman eventually realized that the Dream was bound to his conciousness, with each requiring the existence of the other, and nearly went mad from the revelation of never dying yet serving an eternal cause.
After defeating Mergo's Wet Nurse, the dream begins to fall apart (metaphorically speaking), with the main building catching on fire as the obvious sign of it. Gehrman offers to release the Hunter from the dream, and become one of those "who no longer dream," such as Djura and Eileen. If the Hunter refuses Gehrman's offer and defeats him, the Moon Presence descends and names the Hunter the new head of the Hunt, taking Gehrman's place (and his wheelchair). If the Hunter consumes three (3) Umbilical Cords, he/she will realize the conclusion Gehrman came to, and reject the Moon Presence, fighting it for control of the Dream and becoming a Great One at the end of the battle.
As the central hub, the Hunter's Dream connects to every location in the game.
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The Hunter's Dream is home to two potential final bosses, one is not a secret, the other, is. Each has a different ending associated to it. The last one on the list is the secret boss, accessible only by collecting a certain item throughout the game.
- Moonlit Melody theme begin to play in the Hunter's Dream, instead of the previous track, after descending of Moon Presence or gaining 50 insight:
- Alternative version of the Hunter's Dream theme was playing in the Stress test version of the game on the character choosing screen: