Insight is a Stat in Bloodborne. It determines a number of factors in the game. Certain characters, locations, items, vendors, and enemies in the game are affected by Insight level.

In-Game Description

Insight increases as your character gains knowledge beyond the ken of men. Insight increases as the story progresses and can be used in network play or traded for items.
The Insight stat represents the depth of inhuman knowledge. Needed to ring a special bell, but induces frenzy.

Gaining Insight

Insight is gained as the player progresses through the game, defeats enemies, and finds new areas.

The maximum insight attainable is 99. Afterward, doing an action that would normally increase Insight does nothing (consuming a Madman's Knowledge or Great One's Wisdom simply uses the item but provides no benefit).

Losing Insight

Insight can be spent / lost in the following ways:

Game Difficulty

Higher Insight levels will increase the difficulty of the game because enemies will gain new and more powerful attacks. Fifteen (15) Insight is the minimum requirement for new attacks (and one new enemy) to appear. The player's vulnerability to Frenzy will also increase drastically.

Game Appearance

At least one Insight is needed for the Doll to become active for the first time. She will become inanimate if the player's Insight level drops to zero again, but she can still be interacted with in order to level up.

At a current level of 20 Insight, Winter Lanterns can be heard singing.

At a currently unknown level of Insight, the doorkeeper guarding the entrance to Byrgenwerth can be heard rambling about a beast bite and the door.

After 40 insight, Lesser Amygdalas can be seen hanging from buildings in the Cathedral Ward, though they will also appear after a certain point in story progression, regardless of Insight.

After 60 Insight, the sound of a baby crying will follow you wherever you go.


Insight changes monster attacks in Bloodborne01:00

Insight changes monster attacks in Bloodborne.

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