An old, cranky woman who thinks of Hunters as simple workers.
She can be found in relatively near of the first lamp within Yharnam, although the gate to the left must be unlocked first. Enter the house and through the door on the same floor of which you enter and you will find many cages filled with dogs, and some roaming around.
Then there will be a dog barking at a house, kill the dog and knock on it to speak with the old lady inside.
It will be possible to direct her to either Iosefka's clinic or Oedon Chapel, although the latter is recommended.
At some point, the endless beast hunt drove her mad, leading her to stock up on Sedatives to calm her nerves. After triggering the Paleblood moon by killing Rom, the Vacuous Spider, she cracks (provided she is sent to Oedon Chapel) and begins to think that the Hunter is her son/daughter.
She will give the Hunter sedatives. She can give the Hunter 6 (1 upon asking the first time, 2 the next, and 3 the third time) the first time the option is available, and leaves to find more. A note can be found telling the Hunter to wait. She will return after using the Cathedral Ward lamp twice. She will not return the next time she leaves, and her corpse can be found near a gravestone outside of Oedon Chapel.
If she is the only rescued survivor when the Hunter defeats Vicar Amelia, she will begin to crack sooner than otherwise, even if rescuing others after this point.
Click to see dialogue
Oh, you're a hunter, aren't ya?
Then, well, do you know of any safe places?
Yeah, I should've known. Ya good-for-nothing...
No respect for the elderly is what that is! Yeah, fat lot of good you outsiders do.
Go on, admit it, you think we're all mad, don't ya?
Well, go and stuff it! I know all yer tricks!
What is it now. I've much better ways to pass the time. Unless...you've found me a nice, safe place?
Tell her a safe place
Well, Whaddya know?
An outsider worth a lick of salt. Well, don't just stand there.
Don't you have work to do? Go slit some throats, get this mess done with.
Talk again after telling her of a safe place
Oh, enough with you. Trot along, chop chop!
Talk to her in person at Oedon Chapel
Oh, no. I haven't forgotten. Do you think I owe you something? Well, that's a fine lark. I'd say. This whole mess that Yharnam's in, it's all your fault, you fidgety outsiders! Our blood's ruined, tainted by your ilk! Don't you come near me! I know your type!
You! Stay away from me! I know your tricks
Ah! Ahh! What’s got into you? Curse you stranger!
Talk again, after 3rd boss slain
Oh, How did we ever get into this mess.
Oh, the good old days, what a laugh, eh?
Talk again after Blood Moon rose
Oh, there you are. You’re home early, dear.
Is anything the matter?
You can always tell me. Mother will make everything better.
What’s wrong? Anything you’d like to tell me?
"I have my share of woes"
Oh, my… You poor thing.
But don’t you worry. This will help you forget.
Forget your troubles, forget your cares…
Oh, good. What a relief.
You always were the brave you.
But you can’t bottle up everything inside.
You musn’t be afraid to share.
Ohh, what is it dear?
Are you in a bind again?
"I have my share of woes" the fourth time
Oh, my you poor thing.
Now, now… have some patience.
Mother will make everything better. (start crying)
Now, now… be patient!
Talk to her after she left to find a Sedative and safely return
Ah, welcome home dear.
You’ve been very, very patient. Here you are…
This will help you forget.
Forget your troubles, forget your cares.
Ah, welcome home dear. What’s wrong?
Anything you’d like to tell me?
"I have my share of woes"
Oh, my. You poor thing. But don't you worry. (staring laughing) heh...h-heh...
This will help you forget. Forget your troubles, forget your cares....
hehe heh... (sobbing again)
Oh good. What a relief. You were always the brave one. But you cant bottle everything up inside.
You mustn't be afraid to share.
"I have my share of woes" repeatedly
Now, now, have some patience.
...It’s your father’s blood...
Choosing "I have my share of woes" will yield 1, 2 and 3 Sedatives. However, after that, asking her for Sedative will make her to go outside looking for more. She will leave a note and safely return the first time. After that, if the player asks her for more Sedatives, she will go outside and die.
She is a Yharnamite and uninfected by the plague so it is unknown why the dog barking at her door. It could be that the dogs are too rabid, hence why they were locked.
She, perhaps, used to have a daughter or son who participated in and died in a hunt. That was why she was bitter towards outsiders, who was said to brought the beastly curse to her town, and to the hunt. After that, she relied on Sedatives to stay sane.