|Locations|| Hemwick Charnel Lane,|
|Drops||Blood Gem (based on area) x1 [25%]|
| Hemwick Charnel Lane 666,|
Chalice Dungeons 58
| Hemwick Charnel Lane 1426,|
Chalice Dungeons 19
Tall, lanky and sable in color, Mad Ones are creatures wielding sickles of hue similar to their bodies. Their faces are almost entirely veiled by a head of ribbon-like hair, though two luminescent, white eyes peer out from underneath the cover nonetheless. Their hands are like that of beasts, for each finger is tipped with a talon. They wear only a loincloth around their waste and only vaguely resemble a human. Despite their malnourished appearance, they are incredibly agile when using their weapon and can easily cut down even the most skilled of hunters should they be caught by one of their hits.
- Root Chalice Dungeons.
Despite their frail appearance, Mad Ones are surprisingly durable to regular attacks and can inflict heavy damage with their sickle combos. It is recommended to stagger them or attack them from behind, as attempting to face them head-on can be dangerous if they manage to stun-lock the player.
The deadliest attack belonging to a Mad One is its 7-hit move in which it continues attacking the player in a relatively slow succession, making the move last considerably long and can catch some players off with its odd timing.
The Mad Ones that spawn outside of the boss fight will appear in a flash of red light and screaming can be heard. The player can use this to prepare for their arrival.
Alternatively, they can be completely avoided outside of the boss fight by completing Hemwick Charnel Lane before triggering the night to advance.
- If the player has 0 Insight, they will not spawn during the boss battle.
- Mad Ones can be encountered outside of the boss fight in Hemwick Charnel Lane if the player has a minimum of 15 Insight.