|Locations||Mergo's Loft Base, Mergo's Loft Middle|
These enemies are small, humanoid creatures, resembling children, with their heads covered with a metal mask and their bodies in armor.
They are usually near a Mergo's Chief Attendant, an enemy that is far more aggressive and powerful.
There are two variants:
- Unarmed - These Attendants are numerous yet completely neutral to the player at first. However, once near a Chief Attendant, they turn hostile. They deal extremely weak damage.
- Jesters - Some Attendants have three horned helmets, resembling "jester hats" and attack with either crossbows or whip flails with metal talons at the end, both inflicting Rapid Poison.
The Attendants will ignore players at first but will retaliate once aggroed.
They have strength in numbers and are often found near Mergo's Chief Attendants, which are the true danger of the bunch. In essense, the regular Attendants are fodder or ranged enemies to distract players from the Chief Attendant.
Depending on the situation it might be preferable to deal with the Attendants one by one, or go straight for the Chief Attendant. But something is true regardless of the situation, it is important to keep an eye out for the crossbow Attendants and Rapid Poison every Attendant can inflict.
- The Attendants appear as children that are guided by the Chief Attendants.
- An "attendant" is a "servant". As such, they are servants of Mergo.