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Stats are a gameplay mechanic in Bloodborne.

Attributes

Level icon
Level
The total value of a hunter's overall attributes. Use Blood Echoes to level up.
Blood Echoes icon
Blood Echoes
The total number of held Blood Echoes. You can use them to trade with the messengers.

Insight icon
Insight
Level of Insight, or depth of inhuman knowledge. Needed to ring special bell, but induces frenzy.

Vitality icon
Vitality
Attribute governing HP and equip load.
Endurance icon
Endurance
Attribute governing stamina and resistances.
Strength icon
Strength
Attribute governing heavy physical weapon ATK. Determines whether or not you can use certain equipment.
Skill icon
Skill
Attribute governing more nuanced physical weapon ATK. Determines whether or not you can use certain equipment.
Bloodtinge icon
Bloodtinge
Attribute governing power of weapons that use QS bullets. Determines whether or not you can use certain equipment.
Arcane icon
Arcane
Attribute governing power of arcane ATK. Determines whether or not you can use certain equipment.

HP icon
HP
The power, or will, to survive. If this falls to 0, your strength will fade away.
Stamina icon
Stamina
Stamina is necessary to perform various actions. Depletes as actions are taken, but refills automatically.
Discovery icon
Discovery
Governs chances of enemies dropping items when defeated. The higher this attribute, the more you will find.

Attribute Bonus

Degree to which your attributes will boost effects. (Strength/Skill/Bloodtinge/Arcane)

Attribute Requirement

Minimum attribute points necessary to use (Strength/Skill/Bloodtinge/Arcane)

Offense Stats

General

R-hand WPN 1 ATK

The ATK value of the weapon equipped in right hand slot 1.

R-hand WPN 2 ATK

The ATK value of the weapon equipped in right hand slot 2.

L-hand WPN 1 ATK

The ATK value of the weapon equipped in left hand slot 1.

L-hand WPN 2 ATK

The ATK value of the weapon equipped in left hand slot 2.

Weapon Specific

Off physical atk Button
Physical Attack
Physical type ATK.
Blunt
Blunt type ATK.
Thrust
Thrust type ATK.
Off blood atk Button
Blood ATK
Blood type ATK, mainly dealt by firearms.
Off arcane atk Button
Arcane ATK
Arcane type ATK.
Off fire atk Button
Fire ATK
Fire type ATK.
Off bolt atk Button
Bolt ATK
Bolt type ATK.
QS Bullet Use
QS Bullet Use
Number of Quicksilver Bullets consumed with use.
Durability icon
Durability
Durability of weapon. Depleted with use. ATK reduced when heavily worn.

Special Attack

Strength of slow/rapid poison added to ATK, and extent that ATK is raised vs kin and severely transformed beasts.

Slow poison ATK Button
Slow Poison Attack

Amount of slow poison damage that is added to the weapon's attack.

Rapid poison Button
Rapid Poison Attack

Amount of rapid poison damage that is added to the weapon's attack.

VS Kin Button
Vs. Kin

Amount of damage done to Kin type enemies

VS Beasts Button
Vs. Beasts

Amount of damage done to Beast type enemies

Defense Stats

General

Physical DEF

Ability to defend against attacks made with bare flesh or against foes with corporeal existence.

Slow Poison RES

Resistance to slow poisoning. The higher this attribute, the more resistant you are.

Rapid Poison RES

Resistance to rapid poisoning. The higher this attribute, the more resistant you are.

Frenzy RES

Resistance to the lure of frenzy. The higher this attribute, the more resistant you are.

Beasthood (Status Effect)

The higher this attribute, the closer you are to beasthood when temporary transformed.

Damage Reduction

Physical DEF

Reduction of damage from physical attacks.
VS. Blunt
Reduction of damage from blunt attacks.
VS. Thrust
Reduction of damage from thrust attacks.

Blood DEF

Reduction of damage from firearms and the like.

Arcane

Reduction of damage from arcane attacks.

Fire

Reduction of damage from fire attacks.

Bolt

Reduction of damage from bolt attacks.

Caryll Runes

Damage Reduction

Physical

Reduction of physical damage. Combined value of effects of equipment and Caryll Runes.
VS. Blunt
Reduction of damage from blunt attacks. Combined value of effects of equipment and Caryll Runes.
VS. Thrust
Reduction of damage from thrust attacks. Combined value of effects of equipment and Caryll Runes.

Blood

Reduction of damage from firearms and other blood attacks. Combined value of effects of equipment and Caryll Runes.

Arcane

Reduction of damage from arcane attacks. Combined value of effects of equipment and Caryll Runes.

Fire

Reduction of damage from fire attacks. Combined value of effects of equipment and Caryll Runes.

Bolt

Reduction of damage from bolt attacks. Combined value of effects of equipment and Caryll Runes.

Notes

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