These traps are activated by stepping on a pressure plate on the ground and will shoot hails of bullets at the hunter. The turrets can be destroyed easily with one hit from any weapon, or even rolling or jumping into them. The turrets can't rotate.
These Traps are activated by stepping onto a pressure plate on the floor, causing between one to three messenger statues somewhere else in the room to shoot a fire arrow. These arrows can deal a huge amount of damage and easily one-shot low-level tomb prospectors. There is a clicking sound when stepping on one of the pressure plates. Sidestep to dodge or On rare occasion, just stand still. Arrow shooting statues can be destroyed.
Found attached to the ceiling, placed upon a narrow bridge. These axes are easy to dodge. However, a ranged enemy sometimes stand guard on the other side of the bridge. If a careless tomb prospector is knocked down from the bridge, he/she will have to deal with many enemies underneath.
Similar to the Arrow traps, these summoning traps are also triggered by stepping on a specific zone, often a circular blood ritual drawing on the floor. When triggered, a group of between two and four Labyrinth Watchers will appear around the player (There also have been instances of Summoning Traps Summoning Kidnappers, Scourge Beasts and Labyrinth Ritekeepers) in a puff of smoke and will immediately start chasing and attacking the player.
Nearly always found in T-shaped corridors, and your first clue that one is in the area will be the noise made by the boulder. There will be a loud crash as the boulder drops down at once end of the corridor, followed by a rumbling as it makes its way along it. There is almost always a treasure room at the end of the path that the boulder goes along.
Found exclusively in the spiral staircase rooms. Every time you start going up one of these stairways, listen out for the sound of the boulder rolling down towards you. If you hear one coming, simply run off the side of the stairs to safety and wait for the boulder to roll by. This trap, though easier to spot than the Boulder Trap, is no less dangerous.
Evil Labyrinth Spirits will appear as ghastly smoke and fog in certain treasure rooms. They cannot be attacked and will materialize and attack the tomb prospector when he/she open the treasure chest. This trap is easier to see as they cry when you are in the room.
These crumbling floors will drop the player to a lower floor, often filled with enemies. The fall itself deals some damage. However, enemies can unwittingly step on these collapsing points. They are usually in the center of long hallways and rectangular rooms.