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Vitality is a stat in Bloodborne.

Vitality icon

Description

In-Game Description

Attribute governing HP and equip load.

General Information

Vitality is, without a doubt, the most important stat in the game, or at the very least, the least negligible and most useful of all stats, as it increases the amount of health players have. This is important especially in boss fights where bosses can occasionally, if not often, dish out tremendous amounts of damage with a single blow. Raising the stat will therefore make it less likely that this will occur.

Health Increase per Level

As with all stats, there will be diminishing returns upon reaching a certain level, the following is the list of average increases in health by level, followed by a more detailed table that goes up to level 59.

The Soft Cap starts at level 40, whereas the Hard Cap is at 50.

  • Level 10/20: +20/25 HP
    • Level 16: +16HP
  • Level 20/30: +28/34 HP
  • Level 30/40: +23/21 HP
  • Level 40/50: + 21/14 HP
    • Level 49: +11 HP
  • Level 50/60: +8/9 HP
LVL HP LVL HP LVL HP LVL HP LVL HP
10 573 20 793 30 1100 40 1325 50 1500
11 594 21 821 31 1123 41 1346 51 1508
12 616 22 849 32 1147 42 1366 52 1517
13 638 23 878 33 1170 43 1386 53 1526
14 659 24 908 34 1193 44 1405 54 1535
15 682 25 938 35 1216 45 1424 55 1544
16 698 26 970 36 1239 46 1442 56 1553
17 719 27 1001 37 1261 47 1458 57 1562
18 742 28 1034 38 1283 48 1474 58 1571
19 767 29 1066 39 1304 49 1489 59 1580

Notes

  • Practically speaking, a player should try to have between 40 and 50 Vitality to squeeze as much health value from the stat as possible.
  • Along with Endurance, this is tied as the most important stat to level up.

Trivia

  • In previous Souls games, Vitality was used as the stat the governed the amount of weight you could wear on your person, allowing players to carry more and heavier equipment. Here, however, it is instead the equivalent to Vigor.